The Hobbit (Xbox, PC, PlayStation 2, GameCube & Game Boy Advance)

Developer(s) – Inevitable Entertainment, The Fizz Factor & Saffire

Publisher(s) – Sierra Entertainment

Designer – Chuck Lupher

Producer(s) – Jaime Grieves

PEGI – 7


Amidst the newfound popularity of the Tolkien mythos surrounding the Lord of the Rings film trilogy directed by Peter Jackson, and amidst an ongoing dispute regarding the rights to the Tolkien license, with multiple games based on the books and films being developed at the time, The Hobbit was released to mixed reviews from critics, who cited the gameplay as being uninspiring, and it’s failure to appeal to younger gamers. In the industry, licensed games have for the most part been generally frowned upon, and seen as simply being a modern form of shovelware, with the owners of their respective licenses simply releasing games to coincide with films for the most part. However, there are a select few license games, which go above and beyond what is expected of them, and end up offering some legitimately enjoyable gaming experiences. In my opinion, whilst The Hobbit may not be among the best, it’s certainly not among the worst, I find.


Graphics – 6.5/10

One aspect that the game falls short on somewhat, is the visuals. Whilst they may have looked fairly impressive at the time, they don’t hold up nearly as well on a technical level as many other games of its kind do, such as Final Fantasy X and Metal Gear Solid 2 to name but a few. Like the game based on the first volume of The Lord of the Rings trilogy developed by WPX Games & Surreal Software, it largely conforms to the same conceptual design as in the films, but there are a couple of standout elements that did fairly well to separate it from both the initial Peter Jackson film trilogy and the aforementioned game at the time of its release at least (before the Hobbit film trilogy came out years later as well as Lego The Hobbit), such as locations like Lake Town, Mirkwood, and Erebor.


Gameplay – 7/10

For the most playing out like a traditional 3D platformer, the game also has a few little side quests thrown in for good measure during the first half of it; like the previously mentioned Lord of the Rings game. Most notably involving completing the tasks for the dwarves before the party departs for The Lonely Mountain. There is also a small stealth aspect, which fits in fairly well with the tableau of the story of Bilbo Baggins being hired as a thief, and which I moderately enjoyed. Stealth can be quite a tricky aspect to pull off in games, as it can eliminate fluency if it requires players to play through the same area a certain amount of times, but for the most part, it’s done fairly well in this title in my opinion.


Controls – 10/10

As far as 3D platforming in this game goes, I had no gripes with it whatsoever; which in all fairness was to be expected I think, as the genre had well and truly took prominence at this time following the release of games such as Super Mario 64 and Jak & Daxter. Combat and stealth are also both handled adequately well, and there are no unnecessary complications with the game’s control scheme present to add any kind of unwarranted level of frustration.


Lifespan – 6/10

The game can be made to last an average of 8 hours even taking in the completion of side quests throughout the course of the game, which whilst isn’t great by any means, is still fractionally longer than the game based on The Lord of the Rings license, which can be made to last around 6 to 7 hours. As the game conforms to a very linear progression, it wasn’t expected to have a great lifespan in any case, but I can’t help but think that with a little bit more imagination on the developer’s part, it could have been made to last at least a little while longer; certainly the first part of the game set in the Shire.


Storyline – 8/10

Depicting the events of the classic children’s novel written by JRR Tolkien, The Hobbit follows the exploits of Bilbo Baggins of the Shire, who is persuaded by the wizard Gandalf and his band of 13 dwarves to accompany them on an adventure to retake the dwarven city of Erebor from the dragon Smaug. The story itself isn’t an issue at all since It’s enjoyable in any form that it’s told; be that through a game, a film, or most notably, of course, the classic book. The biggest problem I had with it, however, is the voice acting is quite lackluster, even by video game standards at that time, and thus, it’s much more difficult to take seriously than in other forms of media the story has or would be told in.


Originality – 6/10

The game does retain a slight element of uniqueness, as it incorporates the aforementioned stealth element, which at this point was only really seen in the Sly Cooper games. However, for the most part, it plays out like most other 3D platformers that were released before its time, and consequentially, I don’t think it can be considered either evolutionary or revolutionary. The stealth mechanics in the Sly Cooper games were much more sophisticated than in this title, and in terms of normal 3D platforming mechanics, it fails to stand out amidst many of the classics in the genre that had been released prior.




In summation, despite its lack of originality and less than satisfactory voice acting, The Hobbit is nevertheless a fairly enjoyable gaming experience, and shouldn’t be entirely overlooked. Whilst the visuals may not hold up to this day on a technical level, and whilst more could have been added to increase the game’s longevity, the developers did a good job for the most part, and it’s certainly worth at least one playthrough; for both fans of the Tolkien mythos and the 3D platforming genre.



7/10 (Fair)

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