Metroid (Nintendo Entertainment System)

Developer(s) – Nintendo R&D1 & Intelligent Systems

Publisher(s) – Nintendo

Director(s) – Satoru Okada

Producer(s) – Gunpei Yokoi

PEGI – 7

 

Released at around the midpoint of the third generation on the NES to generally positive reviews, selling best in America, Metroid became a favorite among fans of the original NES, and of course, would go on to become one of Nintendo’s flagship franchises along with the likes of Super Mario, The Legend of Zelda and Donkey Kong. I was excited before first going into this one some years ago because it wasn’t a game I got to experience at the time of its release, and I was very much looking forward to seeing the beginnings of this franchise after hearing what I had done through word of mouth. But although I do think it is one of the better games released on the NES, and that I can understand why so many people regard it as a beloved classic, to me, the series did get better as it went on; especially as this game suffered from a lot of limitations that the era of gaming in which it occupied presented. 

 

Graphics – 10/10

The best quality this game has, in my opinion, is the visuals. Set across an expansive alien world, it presented something extremely different from what Nintendo was putting out at the time, which mostly involved worlds made up of anthropomorphic animals and contemporary fantasy settings. Although there were plenty of games with sci-fi elements on the NES, such as Abadox, Contra, and Metal Gear, it was indeed interesting to see the makers of the console try their hand at it themselves, and the end result is one of the best-looking games on the system. The game’s soundtrack, composed by Hirokazu Tanaka, also compliments the game’s atmosphere in a way that also goes above and beyond that of which many other NES games attempted.

 

Gameplay – 6/10

Although the original Metroid is generally described as an action-adventure, ostensibly it’s a Metroidvania, although that term at the time had yet to be coined, of course, until Super Metroid and Castlevania: Symphony of the Night were both released many years later. The player must navigate their way through an open world, collect items, upgrades, and new abilities, and defeat bosses in order to unlock new areas, and ultimately face off against the end boss. But as this particular genre of game was yet to be built on, it suffers from limitations such as there being no in-game map, which in the Metroidvania genre, has become a staple element. Being a by-product of its time, players were reliant on either a strategy guide or even drawing up rough maps for themselves to make sure they don’t get lost or explore an area twice needlessly. It’s enjoyable to play with a strategy guide, but a nightmare without one. 

 

Controls – 7/10

Another area where problems exist is also the control scheme. As the game also has a lot of sequences whereby players must jump up vertically elongated areas, this presents issues because the game’s jump mechanics can feel quite inconsistent. Super Metroid had the same problem, as well as a few others, but not to the same extent as the original Metroid does. What’s also sorely lacking is the ability to shoot diagonally, which again, would be something that would be greatly improved on with future Metroidvania titles.

 

Lifespan – 7/10

The game can be made to last around an hour and a half, which in all fairness, whilst that seems like nothing compared to games today, was actually a fair bit of time longer than the average game in the late 80s. In this respect, the original Metroid was somewhat ahead of its time, along with the original Legend of Zelda and Zelda II: The Adventure of Link. Again, it may be down to the limitation of what hardware was being used back then that the game couldn’t have been made to last longer than what it does, but the lifespan did manage to break some new ground at least. 

 

Storyline – 7/10

The story of Metroid is that the Galactic Federation has sent a bounty named Samus Aran to the planet Zebes, which is infested with mysterious hostile aliens known as Metroids, in order to take out Mother Brain, a biochemical life form controlling the Space Pirates, who were responsible for the Metroid outbreak. Not a lot of that is made clear throughout the game, as in lieu of third-generation tradition, players had to read the manual in order to learn as much about the narrative as possible. But the reveal that Samus is in fact a woman is considered to be one of the most iconic moments in gaming history, as the concept of a female protagonist was pretty much unheard of in video games at the time. 

 

Originality – 8/10

It’s for that same reason, as well as its contemporary sci-fi setting, style of play, and accompanying soundtrack, that Metroid stands out as being one of the most unique titles on the system. Although the series would go on to reach greater heights, and that the character of Samus Aran would go on to become even more admired by gamers everywhere, this is where it all started, and for many gamers, this title broke a lot of new ground in ways that no one could have expected. Satoru Okada would go on to become one of Nintendo’s most iconic figures until his retirement in 2012, and it’s not hard to see why with the legacy he and the late great Gunpei Yokoi have left behind with the release of titles like this.

 

Happii

Overall, Metroid, whilst it indeed has too many flaws for me personally to be able to label it as such, is still considered by many to be a classic and an NES favorite, and for good reason. It was a Metroidvania before the genre was even properly conceived, and no game had played anything like it at the time. 

Score

45/60

7/10 (Good)

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