Tag Archives: Fallout

Fallout 3 (PC, PlayStation 3 & Xbox 360)

Developer(s) – Bethesda Game Studios

Publisher(s) – Bethesda Softworks

Director(s) – Todd Howard

Producer(s) – Ashley Cheng & Gavin Carter

PEGI – 18

 

Fallout 3 released in 2008 following a long dispute between Bethesda and Interplay over the rights to the franchise, was developed on the same engine as Bethesda’s previous seventh-generation hit, The Elder Scrolls IV: Oblivion, but provided a very different take on the RPG genre, incorporating first-person shooting elements, as well as many of the gameplay elements from the original 2 Fallout games. Although I think the best of the Fallout series was yet to come following both the release of this game, and Fallout: New Vegas. The third game in the series is a moderately enjoyable title, despite the fact that it was such a radical departure from the original Fallout formula, (which in and of itself caused quite a divide between fans), and regardless of its flaws, still does fairly well to hold up.

 

Graphics – 9/10

In stark contrast to the world of Tamriel from The Elder Scrolls, Fallout 3, like in the original series, is set in the post-apocalyptic USA following a resource war fought between America and China, but the third is specifically set in a post-war Washington DC known as the Capital Wasteland. As such, several Washington landmarks are darted across the land, such as the Washington Monument and the Capitol Building, but the environment is heavily irradiated and the city is in ruins. The visuals of this game are its most striking feature, going beyond what Oblivion delivered on the technical level, and providing something that most RPG fans at the time wouldn’t have been accustomed to, since although the first 2 Fallout games sold relatively well among the circle of PC games in the late 90s, the series didn’t find its way into the top echelon of games until the release of this title. The entire atmosphere of the game is wonderfully dark and gritty, and a lot of the locations found around the Capital wasteland make the player feel things emotionally that they will not expect to feel going into it. 

 

Gameplay – 7/10

The game is an RPG first-person shooter hybrid; a lot like Borderlands without the use of cel-shaded visuals. Players level up using the SPECIAL system that had been perpetuated since Fallout 1, and experience points are also spent on improving attributes such as computer hacking, lockpicking, and proficiency in various different types of guns; again in a somewhat similar fashion to Oblivion’s character progression system. The game also has a new take on turn-based combat with the inclusion of VATS (Vault-Tec Assisted Targeting System), which allows players to scan enemies and aim for specific parts of the body that may be more vulnerable than others in order to gain the upper hand in battle. 

Especially when the player becomes stronger over time, using VATS can feel extremely satisfying, and watching the cinematic kills has become a beloved feature of the series since. But besides this, there are a plethora of secrets, side quests, and different locations to discover throughout the Capital Wasteland that will have players hooked for many, many hours. What I would recommend is that players find a copy of the Game of the Year edition, since not only will they be treated to even more content, but this version also fixes the game’s biggest flaw, which is the inability to play past the end. 

 

Controls – 6/10

The biggest problem with this game, however, is its control scheme; especially in the early stages of the game. Because the player character is not yet necessarily proficient enough in shooting or accuracy, the lack of accuracy can become a particularly big problem; in some cases, even to the point where players may switch off early doors. It’s no wonder Bethesda later enlisted the help of id Software to hone the FPS mechanics with Fallout 4 because it is a big problem that presents itself in a very profound way in this title, especially given the countless amount of FPS games that came before it. Mercifully, the game gets better to play as the player character progresses level by level, but patience can potentially wear thin with some players as well. The Pip-Boy system can also take a little bit of getting used to at first, but that doesn’t pose anywhere near as much of a problem as the shooting does early on. 

 

Lifespan – 10/10

Given everything, there is to do in this game, and the DLC, it can take way beyond 100 hours to complete, which is long enough for any gamer to enjoy. It easily outlasts Fallout: New Vegas, since, in that game, there’s hardly anything to do in comparison, but it also greatly outlasts the original 2 Fallout games. It’s no wonder the fanbase was largely split down the middle when this game came out since despite being such a departure, there was plenty to enjoy with this game.

 

Storyline – 6/10

The story of Fallout 3 takes place 200 years after the US is destroyed in the nuclear war with China. The player character is an inhabitant of Vault 101, and after reaching adulthood, his/her dad James, voiced by Liam Neeson, leaves the vault, causing the rest of the inhabitants to descent into chaos. After being hunted down by the rest of the inhabitants, the player character is basically forced out of the vault into the harsh and unforgiving environment of the Capital Wasteland and resolves to find his/her father. It sounds simple in scope, but events later unfold into something far bigger when it’s discovered why James left the vault and the number of different factions that become involved in the situation, such as the Enclave and the Brotherhood of Steel. As well as being pretty compelling, it also stays remarkably true to the source material of the original games and provides players with a fairly engrossing experience in terms of story. 

 

Originality – 7.5/10

What makes Fallout 3 game as unique as it is are a lot of things, such as the different approach to first-person RPG combat, the contemporary settings not normal for an RPG, and the amount of controversy this game created at the time. It becomes obvious very early on that game goes places where other developers would dare not go at the time. Places such as the Dunwich Building and Tranquility Lane make for experiences that I’d never felt playing a game before, and several of the other vaults darted across the Capital Wasteland have their own sordid stories to tell. A majority of this game’s story is told through its lore, and it’s awesome to experience. 

 

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Overall, Fallout 3, whilst not in my opinion is the timeless classic that other gamers tend to praise it as, is still a very enjoyable gaming experience, and in my opinion, better than the original Fallout. It’s not the best entry in the series (in my opinion, that would be Fallout 4), but it’s still a very respectable entry despite its flaws, and one of the more unique western RPGs ever developed. 

Score

44.5/60

7/10 (Fair)

Fallout (PC)

Developer(s) – Interplay Entertainment

Publisher(s) – Interplay Entertainment & Bethesda Softworks

Designer(s) – Christopher Taylor, David Hendee & Scott Everts

Producer(s) – Brian Fargo & Tim Cain

PEGI – 16

 

Developed as a spiritual successor to Brian Fargo’s Wasteland, Fallout was released back in 1997 to a great deal of critical and commercial success with the game garnishing several gaming awards, and making use of the then-new RPG system called the S.P.E.C.I.A.L system (standing for Strength, Perception, Endurance, Charisma, Intelligence, Agility & Luck), which would go on to feature in every main Fallout entry since. Although this game remains a cult classic, and like Fallout 3 and New Vegas, I found far too many issues with it for myself to label it as such and found it much less enjoyable than what reviews will suggest.

 

Graphics – 8/10

The best thing about the game by some distance to me is the graphics. Set in a post-apocalyptic America, which was especially unique to gaming at the time, it features an isometric top-down view as well as hand-drawn visuals, which I have always welcomed with open arms, being featured in some of my favorite games of all time, such as the Final Fantasy PlayStation 1 trilogy as well as Grim Fandango. What I do like about the original games in comparison to the ones that Bethesda would go on to develop is that the atmosphere also seems much darker, and therefore, providing a better take on a post-apocalyptic environment in some respects.

 

Gameplay – 6.5/10

What I don’t like about this game, however, among other things, is how it plays out. Largely turn-based, it features what is, in my opinion, a broken combat system, as well as a ridiculous method of open-world navigation. Though there may be variations in combat, I found gameplay overall to be extremely monotonous and far too repetitive to be enjoyable to any great extent. Though it can be argued that some of the best games ever developed have an element of repetition to them, the extent that this one presents is far too obvious for it to be passable.

 

Controls – 5/10

In addition, the game’s control scheme is also extremely mediocre and frustrating. Aside from the playable character initially having all the agility of a pregnant cow, movement, as well as combat is also turn-based, so players can only move the character a few paces at a time before having to move him/her again to wherever it is they need to go. I thought the original Baldur’s Gate games were terrible in terms of movement speed, but this game to me takes the cake in this respect.

 

Lifespan – 5/10

The game is also painfully short for an RPG; even lasting a much shorter time than its spiritual successor, Wasteland. Lasting just shy of 6 hours, taking in side quests, it’s short even for the time, as RPGs had been well and truly established at this point as being capable of lasting 80 hours plus. As the gameplay is nowhere near immersing as many other RPGs released either at that time, or in the modern-day, I wouldn’t warrant anyone play it for any extended amount of time in either case, but that doesn’t stop it from still falling well short of established standards of the genre.

 

Storyline – 7/10

The game’s story is quite well-conceived, however. It revolves around a survivor of a post-nuclear apocalypse leaving his underground vault, in which survivors dwell against the harmful radiation of the outside world. He has been charged by his vault overseer to recover a replacement computer chip to repair their water purification system, which is responsible for ensuring the vault’s inhabitants have drinkable water. The player is given five in-game months to find the chip, but this can be extended by completing side quests, which give temporary fixes. Although the game’s story may sound very simple in scope, it is best conveyed by the game’s dark atmosphere and feeling of isolation in stark contrast to later games in the series, which convey this quite as well, in my opinion.

 

Originality – 6/10

Although Fallout was one of the first to do many of the things that it did, it still stands out to me for all the wrong reasons. It was nowhere near as revolutionary as its spiritual predecessor, and to me, it doesn’t stand out as one of the most revolutionary RPGs, or one of the best in terms of overall quality, since like many games in the series overall, I found far too many problems with it to look upon it in the same light as others.

 

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Overall, Fallout, whist eventually paving way for a brighter future for the series, got off to a pretty bad start in my opinion. The gameplay is far too repetitive for an RPG, it lasts nowhere near as long as the average RPG of the time, and I even have a hard time seeing how this game was anywhere near as influential as other players suggest it is compared to the many Japanese RPGs that had been released prior, such as Final Fantasy and Chrono Trigger.

Score

37.5/60

6/10 (Average)