Q&A With Greg Lobanov

In my ongoing efforts to scope out as many exciting upcoming developers as possible, I recently reached out to Greg Lobanov who has recently launched a Kickstarter campaign for his music-based 2D platformer Wandersong. Incorporating aspects such as puzzle-solving, adventure, and acquiring a wide range of abilities throughout, Lobanov has thus far handled development on his own and is hoping to use Kickstarter funding to enlist the aid of collaborators to work on the game’s soundtrack and sound effects. But after discovering this project on Kickstarter, I had some questions for Greg regarding the game, and these were the answers he gave:


Greg Lobanov Wandersong 1

What were the influences behind Wandersong?

I really like singing, I feel like it’s a super energizing experience and has a lot of power to project your “spirit” and move the spirits of other people if that makes sense… I wanted to make something that spoke to that, and pay homage to some stories, which I love (Earthbound, Over the Garden Wall, Miyazaki…)


What has the developmental process been like?

Really frenetic and fun. I’m using tools I’ve been using for years, so at this point, it’s almost a stream of consciousness. A lot of time spent refining and culling.


How close are we to seeing the finished product?

A year and a half or so. It’ll be big!


Greg Lobanov Wandersong 2

What has been the most exciting aspect of development?

I’ve been getting really into color design, and I love designing picturesque little scenes.


What has been the most challenging aspect of development?

There’s a lot of missing audio.


How well has the game been received so far?

I think the audience is very small for this, but people who get into it seem really into it, which makes me happy!


What other genres of the game would you like to combine music or rhythm game elements with in the future?

I’ve experimented with a rhythm typing game and a rhythm fighting game. The fighting game has some promise!  


Greg Lobanov Wandersong 3

What kind of music do you listen to, and did that play a part in the development of the game?

I try to listen to something new every day, but this game is really inspired by simple melodic songs (Detektivbryan, Amelie…)


What platforms are you looking to bring the game to?

PC, Mac. Maybe Linux? Maybe PS4…?


Do you have any advice for aspiring developers that may be reading this?

Make something today!


Where about on the Internet can people find you?




I would like to take this opportunity to thank Greg for agreeing to our Q&A and to wish him the best of luck with funding for Wandersong. This game also comes off the back of over a decade of developmental experience on Greg’s art, and more of his works can be found here:



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