Developer(s) – Ubisoft Montreal
Publisher(s) – Ubisoft
Director(s) – Patrick Desilets
Producer(s) – Jade Redmond
PEGI – 18
Released in the holiday season of 2007, and originally intended to be released as a Prince of Persia game following the success of Prince of Persia: The Sands of Time, Assassin’s Creed marked the start of an even more prolific series of games. Whilst the first game was met with generally favorable reviews at the time, future entries would go on to establish it as one of the definitive IPs of the seventh generation of gaming, and going on to provide a basis of sorts for several games made throughout both the seventh and eighth generations, including Batman: Arkham Asylum and Middle-Earth: Shadow of Mordor. As for my own personal opinion on the original game, it is admittedly quite typical. I feel that whilst it was a very decent game overall, the best of the series would be yet to come.
Graphics – 8.5/10
Set primarily in the Holy Land during the third crusade, the vast open world is lovingly crafted to represent the structure and architecture of three primary cities; Acre, Damascus, and Jerusalem. The attention to detail of what these locations would have looked like during this era is staggering (something the developers of the series would become renowned for as it would go on), and though the visuals on the technical level perhaps haven’t aged quite as well as other entries in the series, they were nevertheless cutting-edge for the time, and the game is still a joy to look at on the conceptual level.
Gameplay – 8.5/10
The object of the game, as the name suggests, is primarily to carry out assassination missions. Players gather information by pickpocketing, eavesdropping on intriguing conversations, and can take advantage of several different weapons and methods of combat to carry out each kill. But apart from that, there are also various sidequests to be completed throughout each of the cities, which improve the player character’s abilities. The player is also given access to new weapons and abilities after each main assassination throughout the story, such as throwing knives and additional armor. Again, more features would inevitably be added with later installments of the Assassin’s Creed series, but as far as this game goes, this provided more than just a blueprint for that. It provided players with an immensely addictive experience, going further than what Prince of Persia: The Sands of Time did. I always thought personally that The Prince of Persia revamp of the early 2000s could’ve done with a game being set in an open world, and this was Ubisoft’s answer to that concern.
Controls – 9/10
The control scheme was almost perfect, which was relatively impressive, given that truly nothing like this game existed beforehand. But the biggest issue I had with it, was the one-on-one combat system. It works loosely similar to what it does in The Legend of Zelda: Ocarina of Time, with players locking onto one target at a time to attack them, whilst also being able to counter-attack other surrounding enemies in the process. Whilst it would be refined in later Assassin’s Creed games, I found it to be somewhat flimsy at times in the first, and it was at these points that I could tell that it was a new idea that needed tweaking if the series was ever to progress past this game. Luckily, however, the rest of the game’s mechanics were handled brilliantly; movement across buildings, streets, and rooftops is extremely fluent, which again, was impressive given that the idea was a relatively new thing at the time.
Lifespan – 7/10
The biggest disappointment that comes with the first Assassin’s Creed game, however, is the amount of time that it lasts. Whilst not being criminally short, like a lot of other games of the seventh generation, it clocks in at around a total of 30 hours, which is good, but nowhere near the time it could’ve been made to last with the inclusion of a few more sidequests, as again, later games in the series would demonstrate; especially given how the size of the team expanded throughout the game’s development.
Storyline – 9/10
The story of Assassin’s Creed is something that would become disjointed over time, but the first lay the foundations for something special. It begins with the main character Desmond Miles, having been imprisoned by an organization named Abstergo. Their intentions are to uncover ancient secrets hidden in Desmond’s ancestral past through a VR machine known as the Animus, which allows the user to experience the lives and events of their descendants. The experiment’s overseer, Warren Vidic uses Desmond and the Animus to tap into the ancestral memories of Desmond’s predecessor, Altair Ibn-La’Ahad, who was a senior member of an organization known as the Assassin Brotherhood. Following a failed attempt on the life of Robert de-Sable, Altair is stripped of his rank, and ordered to carry out various other assassination missions in order to restore his status and reputation among the brotherhood.
The events of the story, from the perspectives of both Desmond and Altair, unfold into something that will be completely unexpected by players, and truly helped massively to make this game stand out as a hallmark in telling an effective story in gaming throughout the seventh generation. Although fans of the series have had mixed reactions to the directions in which the story was taken, later on, there can be no doubt that the story in the original game was expertly presented. It’s exciting, tense, suspenseful, and without spoiling anything specific, ends on a masterfully executed cliffhanger that you will not believe.
Originality – 8.5/10
Despite Assassin’s Creed having its many influences, such as Ubisoft’s own Prince of Persia and Grand Theft Auto, the fact of the matter is that this series has always delivered something unlike any other before it, and it was all very effectively perpetuated with the original game. Since I first played through it, which was many years ago, I’ve come to have a newfound respect for the original game and everything that is accomplished at the time. During the series’ early years, especially after the release of Assassin’s Creed II, (which remains my favorite installment), I used to look at the original game as being simply the inferior blueprint. But after having played it again recently, I’ve since discovered a new appreciation for it.
Overall, Assassin’s Creed, whilst not being the best game in the series, still remains one of the defining gaming experiences of its time. It’s a game that still holds up, despite its few flaws, and I recommend it to anyone looking to revisit a seventh-generation classic.