Tag Archives: Mega Drive

The Addams Family (Super NES & Mega Drive)

Developer(s) – Ocean Software

Publisher(s) – Ocean Software & Flying Edge

Designer(s) – Warren Lancashire

PEGI – N/A (Suitable for all ages)

 

Initially released in 1992 by Software for fourth-generation hardware, The Addams Family game, based on the 1991 movie starring Raul Julia, Angelica Huston, and Christopher Lloyd, received mixed reviews when it came out, (much like the film), is described as a boring Mario clone, or Mega Magazine even advising players to either “watch a tree, or grow something instead”. Versions for older consoles, such as the NES, Commodore 64, ZX Spectrum, and even handheld consoles were also developed, but each of these versions is like its own game in and of itself. 

With the original port, however, it’s interesting to me how the perception of an old game can potentially change over time. If I’d been reviewing back in the time of the Super NES, I may very well have had similar concerns to the likes of Mega Magazine, but even still, my overall opinion would have been very different, since not only do I enjoy this game a lot today, but I also played the hell out of it back when it was released. I enjoyed it thoroughly back then, and I still enjoy playing it now. 

 

Graphics – 8/10

The visuals differ slightly between both the Super NES and the Mega Drive versions. But both versions capture well the feel of not only the 1991 film but the franchise in general. It’s one of those games based on a license that tries to celebrate the license as well. And I always enjoy a licensed game for that reason. The game takes place in and around the Addams residence plagued by night creatures that Gomez Addams must contend with. Each area of the house is uniquely designed, giving it a strong vibe of classic Castlevania games. In particular, the portraits on the walls of the portrait gallery are excellently detailed in terms of technical performance. Characters bear striking resemblances to the real-life actors; not only Raul Julia as Gomez, Angelica Huston as Morticia, and Christopher Lloyd as Uncle Fester but also Christina Ricci as Wednesday and Jimmy Workman as Pugsley. 

 

Gameplay – 8.5/10

The Addams Family is not quite a traditional 2D side scroller. The player has the option to come and go as they please, giving it far more of a Metroidvania feel. The objective is to navigate the Addams residence and rescue each of the other family members; Wednesday, Pugsley, Grandma Addams, Uncle Fester, and finally Morticia. Throughout the game, there are several secret areas to uncover along the way, as well as different power-ups to use in order to reach otherwise impassable areas or to give the player an edge in combat. There’s also a series of pretty challenging boss fights to contend with at the end of each area. And challenging is the right word for this game, as there are also many different platforming sequences that will test even the most hardened of platformer fans. 

 

Controls – 10/10

The game’s controls are also as fluent as any good platformer was at the time. Featuring other items to use throughout, it’s actually given more variety in terms of gameplay than the average side scroller. And therefore, more functionality in terms of controls than in other games of the same ilk. There’s so much in this game to differentiate it from others in terms of controls alone. It made me wonder how even reviewers at the time couldn’t recognize that back then. 

 

Lifespan – 8.5/10

The lifespan is even longer than the average platformer, clocking in at around an hour and a half to two hours, depending on whether or not the player decides to complete it to 100%. Of course, there would be other games in other genres that would blow this amount of time out of the water, and would only continue to do so going into the fifth generation of gaming, but there’s a lot to be said for a game like this that dared to defy convention, even if it went pretty much unnoticed at the time. 

 

Storyline – 7/10

The plot of the story follows the second half of the film quite closely. Tully Alford, the Addams Family lawyer, has taken over the Addams estate and captured the remaining Addams family members. And Gomez resolves to rescue them. The plot element of the film concerning Uncle Fester is present, as he has amnesia and is cured once released. The plot is presented nowhere near as well as what it is in the original film. But it does a good enough job setting up the premise of gameplay.

 

Originality – 8/10

It’s very easy to overlook how quietly innovative this game was back in its time. It perpetuated a lot of the same ideas that the likes of Super Metroid and Castlevania: Symphony of the Night did birthing the entire Metroidvania genre a full two years before the release of Super Metroid. It was quite easy for me to take it for granted back then since I was unfamiliar with the concepts of gaming history and even the differentiation of gaming genres at the time. But as I’ve grown older and learned far more than I knew about games since, It’s made me appreciate truly how innovative this title was. 

 

Happii

Overall The Addams Family remains every bit of a joy to play today as it was when it was released. I recommend this to anyone looking for a challenge or looking for an original game that fell through the cracks. 

Score

49/60

8/10 (Very Good)

World of Illusion Starring Mickey Mouse & Donald Duck (Sega Genesis/Mega Drive)

Developer(s) – SEGA AM7

Publisher(s) – SEGA

Director(s) – Emiko Yamamoto

Producer(s) – Patrick Gilmore

PEGI – 3

 

Released as a Sega Genesis exclusive, unlike its predecessors Castle of Illusion and Land Illusion, World of Illusion is the third game in the series, which puts players in the shoes of not only Mickey Mouse but also his companion Donald Duck, offering two different experiences depending on which character the player chooses at the start. It was released to rave reviews back in 1992 with critics praising the graphics and multiplayer, but it also had one or two detractors in addition, with some labeling the single-player mode as dull or bland. 

Growing up, World of Illusion was the Illusion game I spent the most time on, and as a prerequisite, I enjoyed it very much back in the day. Nostalgia aside, I still enjoy playing it. In terms of quality, I put it in between the original two; it’s not quite as good as Land of Illusion, but it’s slightly better than Castle of Illusion in my opinion.

 

Graphics – 8/10

The first thing to notice right off the bat compared to the other two Illusion games is that the graphics outstrip both of them on the technical side. Everything from the environments to the characters looks better than they ever had done before, showcasing in spectacular fashion what the Sega Mega Drive was capable of as the fourth generation was well and truly established. On the conceptual level, it still impresses, having been influenced by a number of Disney films such as Fantasia, Alice in Wonderland, and Sleeping Beauty to name but a few; similar to how Castle of Illusion was put together, but on a greater scale.

 

Gameplay – 9/10

The gameplay also follows a very similar formula to that of Castle of Illusion, being a traditional 2D sidescroller offering two different adventures; one as Mickey Mouse and the other as Donald Duck. It’s nowhere near as open-ended as Land of Illusion is, but both playthroughs offer a very different experience to one another, as Donald Duck is forced to find alternative paths across each level due to him having different capabilities to Mickey Mouse. The multiplayer is also an outstanding experience to indulge in as it requires slightly more cooperation to progress through than in other side scrollers of the time. 

 

Controls – 9.5/10

The only minor fault I found with the controls, as I discussed in my review of Castle of Illusion, was the crawling mechanics. Whenever the player character crawls, it seems way too dragged on and nowhere near as fluent as a normal movement. But as I said, it’s only a nitpick; it doesn’t hinder gameplay to the point of it being unplayable, and regular movement is as fluent as it is in any of the best platformers released at the time. 

 

Lifespan – 7.5/10

Clocking in at around an hour, World of Illusion lasts about the same time as Land of Illusion despite its linearity, which for the time is pretty impressive in all fairness, especially compared to what is essentially a Metroidvania. It racks up around the average lifespan of a game back in its time, so it may seem like nothing compared to what gamers will be used to in this day and age, but for the time, it’s impossible to complain about too much. 

 

Storyline – 7/10

The story of World of Illusion is almost identical to that of Land of Illusion. It involves Mickey Mouse and Donald Duck being swept away on yet another adventure, as they are taken by an evil magician in the form of Mickey’s long-standing arch-nemesis Pete. Again, like in the previous Illusion games, the cutscenes do as good a job as what could’ve been expected to tell the story as effectively as possible, but in the respect of the game’s story, it falls a little short in terms of uniqueness.

 

Originality – 7.5/10

The aspects in which this game doesn’t fall short of in terms of uniqueness, however, are in both the graphics and the gameplay. The conceptual design, despite the fact they were inspired by several different Disney films, still feels like it’s its own cohesive idea as opposed to it feeling like a mish-mash of different previously conceived elements. And although the game isn’t quite on par with Land of Illusion in terms of gameplay, it’s necessary to appreciate the fact that the developers tried something new instead of simply giving the players the same experience all over again.

 

Happii

In summation, World of Illusion holds a lot of nostalgic value to me personally, but in the grander scheme of things, it’s still a great game to play. The multiplayer is immersing, the graphics look great, and whilst the story isn’t very original, especially by Disney’s own lofty standards, there’s more than enough here on offer to make up for it.

Score

48.5/60

8/10 (Very Good)

Mickey Mania/Mickey’s Wild Adventure (SNES, Mega Drive, Sega CD & PlayStation)

Developer(s) – Traveller’s Tales

Publisher(s) – Sony Imagesoft & Walt Disney Computer Software

Designer(s) – Jon Burton, Andy Ingram, Mike Glam & David Jaffe

ELSPA – 3+

 

Released across two generations on various consoles, and being the developmental debut of Twisted Metal creator and God of War alumni David Jaffe, Mickey Mania was originally envisioned to coincide with Mickey’s 65th anniversary. However, it was pulled back to allow for more development time. What followed was a critical and commercial success of a game, praised to extent that it was considered a must-have for any fourth-generation gamer at the time. I feel very much the same having played it profusely when it first came out, and for any fans of the 2D sides rolling genre, it has very much stood the test of time. 

 

Graphics – 8/10

The game is set across several classic Mickey Mouse cartoons from 1928’s Steamboat Willy to that character’s 1990 take on The Prince and the Pauper, and each level in the game captures the feel of the original features flawlessly. It’s one of those games that as one based on a preexisting license with a predetermined visual style, it stands the test of time in terms of graphics because of it. It was also one of the earliest instances I can remember whereby I was introduced to at least pseudo-3D Graphics on a console game, and I remember being blown away by it at the time. 

 

Gameplay – 8/10

The game is a traditional 2D side scroller quite typical of the fourth generation of gaming, and typical of what games were resulting from the Disney license at the time along with Duck Tales, Aladdin, Toy Story, and others. There’s is also a light puzzle-solving element in certain levels as well, but it mainly revolves around getting from A to B. There is also a couple of memorable boss fight, including that with The Mad Doctor and Pete’s Prince and the Pauper incarnation. The pseudo-3D gameplay sequences have the player running away from impending danger, which provides a welcome challenge to break up the traditional platforming sequences and keep players firmly on their toes. 

 

Controls – 10/10

As a standard sides roller perpetuating industry standards set at the time, there are no issues with the controls. The way the control scheme is implemented during the 2.5D sequences is handled quite well in addition, especially considering that the idea was relatively new at the time and would’ve taken a certain degree of innovative thinking to effectively manage it. 

 

Lifespan – 6/10

Just about meeting the standard of Lifespan set at the time, the game can be made to last a maximum of 2 hours. The definitive way to play this game, in every aspect in addition to lifespan, is through the PlayStation version entitled Mickey’s Wild Adventure. It contains every level designed for the game, as well as a few new added features, whereby the Super NES and Mega Drive versions were missing certain levels and sequences. 

 

Storyline – 7/10

The game’s story is simply a retelling of several classic Mickey Mouse cartoons in video game form. Throughout, each level perpetuates elements of what made the original cartoons captivating and portrays an early example of how video games can be capable of telling a story without the player having to consult the manual. Again, it’s another reason why Mickey’s Wild Adventure is the definitive way to play it since it also included voice acting

 

Originality – 8/10

In some respects, such as lifespan, the game just about met industry standards and failed to stand out as a result. But in many other respects, including graphic design and gameplay, it stands out among a plethora of 2D sidescrollers that were being released at the time. It almost served as a precursor to what would eventually be released by Sony with the advent of the PlayStation following the deal between them and Nintendo falling through. It seemed like a particularly historical game in that respect the more I’ve thought about it since, and it makes me wonder what the landscape of gaming may have been if history had gone another way. 

 

Happii

In summation, Mickey Mania was a quietly innovative game that has since stood the test of time with the enjoyable experience it provides. It’s a licensed game that surpassed expectations at the time, and I would still highly recommend it be played today. 

Score

49/60

8/10 (Very Good)

Toy Story (PC, Super Nintendo, Game Boy & Mega Drive)

Developer(s) – Traveller’s Tales, Psygnosis & Tiertex Design Studios

Publisher(s) – Disney Interactive, Sega, Nintendo Australia, Capcom & Black Pearl Software

Producer(s) – Craig Annis & Steve Riding

Designer(s) – John burton & Andy Ingram

ELSPA – All Ages

 

Released to coincide with the hit Disney film of the same name, Toy Story was developed for several different systems and was released to critical and commercial success despite having been at the back end of the fourth generation with the transition into the fifth generation looming around the corner. To me, this game is another one of the more impressive licensed titles released before they were further popularized during the seventh generation and still holds up as one of the most varied 2D side scrollers of the era. 

 

Graphics – 8/10

The graphical style is extremely similar to that of Donkey Kong Country, implementing 2.5 graphical sprites provided to Traveller’s Tales by Disney themselves (albeit Traveller’s Tales has their own sprites on standby in the event of time constraints), portraying all the central characters in the film, as well as several minor ones, and featuring a massively varied range of level designs; some of which add to locations found in the original movie. The game’s soundtrack also features a collection of pretty catchy soundtracks that sound like they would’ve fit flawlessly if they were again included in the film as well. As far as fourth-generation games go, this is one of the best-looking titles of that era in my opinion; the visuals are both colorfully vibrant and wonderfully dark wherever needed, and the character sprites are wonderfully animated in addition. 

 

Gameplay – 8/10

For what is primarily a 2D side scroller, the gameplay in Toy Story is surprisingly varied for a game from this era. Not only does it feature side-scrolling sequences, but it also features light puzzle elements, car driving sequences, and even a first-person sequence very similar to Doom. But to experience all of these different styles of play, I would recommend playing the Mega Drive/Genesis version; as this version was dubbed the lead version by Disney, it is the only port to feature all 18 levels created for it; the Super NES version is missing the first RC sequence towards the end and the PC version only has 10 of the original 18 levels. The game also features situations that are unique to the franchise and that don’t appear in the actual film, such as Woody navigating his way through the interior of the claw machine, whereas in the film, he and Buzz simply slip in among the toy aliens instantly. The designers of this game made something very unique to the original film, and it really shows in every respect. 

 

Controls – 10/10

Regardless of having cramped in a huge amount of different play styles, I was amazed to find that there were no problems with the controls after replaying Toy Story. I had to go over it again, as although I’d spent a great deal of time playing this when I was a kid, I realized that I’d forgotten just how good a game this was going into it again with a much more subjective viewpoint. The only minor issue I have with the controls is that during the first-person sequence inside the claw machine, turning can be a bit wooden, but that’s just semantics, as it’s only for one level. It may have posed more of a problem if there were more sequences like it, but besides which, there are no other issues with the controls at all. 

 

Lifespan – 6/10

To complete the game will take about the average lifespan for a game of this kind, which is around an hour. I found myself not being able to give the game too much flack in this respect because it was after all perpetuating the source material of an 80-minute film; in fact, if the player explores enough, they can potentially make the game last slightly longer than the film. My initial thought was that if the game could incorporate so many different play styles that the developers may have been able to make it last a lot longer than what it does, but there are too many different factors to consider for me to criticize it too much in this respect, such as the time frame they would have needed to work to in order to get it out at the same period as the film. Regardless, for a game of its generation, it lasts a fair amount of time. 

 

Storyline – 7/10

The game is simply a retelling of the events of the film; two anthropomorphic action figures, the cowboy Woody and space ranger Buzz Lightyear, become separated from their owner Andy and must find a way back before the family is due to move house. The game does well enough to portray these events in its own way without much of the classic dialogue of the film and the soundtrack does particularly well to add to the game’s atmosphere further aiding in the portrayal of the story; especially in unique sequences not present in the original film.

 

Originality – 7/10

Especially as 2D side-scrolling was the most prevalent genre within the industry at the game, this game does extremely well to stand out among a vast majority of others with the sheer amount of different play styles it incorporates throughout. It was rare for a game of this genre within the fourth generation to offer so much variety in gameplay and especially for a licensed game, which back then was much more of a niche interested among gamers than what it is now, is particularly impressive indeed. 

 

Happii

Overall, Toy Story, to me, frankly remains one of the better 2D side scrollers of the fourth generation of gaming; certainly among the best of early Disney games. It offers players an unprecedented amount of variety for the time that it lasts and portrays the film in a very satisfying way, not only using the license but celebrating it in an appropriate manner. 

Score

46/60

7.5/10 (Good)