Tag Archives: Twisted Metal

Twisted Metal 4 (PlayStation)

Developer(s) – 989 Studios

Publisher(s) – Sony Computer Entertainment

Director(s) – Jonathan Beard

Producer(s) – Jonathan Beard, Darrin Fuller & William Todd

ESRB – T For Teen

 

Released on Halloween of 1999, again exclusively in North America, Twisted Metal 4 split fans firmly down the middle in terms of quality, with it receiving mixed to positive reviews at the time. It delivered improvements on the gameplay and controls but introduced a very questionable cast of characters overall. In my opinion, the fourth game is without a shadow of a doubt the worst out of the original Twisted Metal quadrilogy, but I went into this game thinking I was going to end up giving it a far worse review than what I actually did. I was surprised in some respects playing this one. 

 

Graphics – 8.5/10

In terms of technical design, there were some minor improvements made to the level of polish, but regardless, the game still maintains the higher frame rate associated with 989 Studio’s take on the series, which is impressive. The variety in level design and the intricate layouts of tracks are also maintained to quite a high degree. It’s by a small fraction the best-looking game of the original four. The only thing letting it down in terms of conceptual design is the design of the new characters, which is largely underwhelming. Characters like Pizza Boy, The Joneses, and Trashman leave a lot to be desired.

 

Gameplay – 8/10

The gameplay premise remains identical to that of the first three games; vehicular deathmatches over a certain number of rounds and a few boss fights thrown in additionally. But the improvements made to Twisted Metal 4 over Twisted Metal 3 including things like more weapons to use and more variety in boss battles. Another neat little feature the developers added is the ability to use certain elements of each environment in combat. For example, players can control a crane in the first level to damage other cars. It was the level of improvement that the series needed come Twisted Metal 3, and they’re welcome additions in the fourth game. 

 

Controls – 10/10

There were also a few minor improvements made to the controls, including the new mechanics of manipulating the environment to the player’s advantage, and although the series didn’t really need any improvement in this respect, it’s always welcome to see minor tweaks implemented. I’m glad at least that the developers didn’t take it too far too soon, and try to incorporate all kinds of new mechanics and potentially ruin it in terms of controls at least.

 

Lifespan – 6/10

Clocking in fractionally longer than Twisted Metal 1 and 3, the game can be made to last around 13 hours with each playthrough lasting about an hour again. But I can’t help but think that if the boss characters were at least unlockable, or if the developers just had the inkling to add a few more game modes, which was at this point something the series desperately needed, then it could have been made to last so much longer than any of the previous three games. It was still quite a long time for a game like this to last, but by this time, there was definitely scope for expansion. 

 

Storyline – 2/10

Again, the basic premise of the story remains the same; the world’s best vehicular combatants challenging for the title of Twisted Metal champion. This time, however, the mascot of Twisted Metal, Sweet Tooth, has overthrown the tournament’s regular organizer Calypso and taken his power to grant wishes to the victor; indeed, Calypso is a playable character for the first time in the series as he looks to take back his status. Unfortunately, that, along with the story arcs of a few other characters such as Mr. Zombie, Quatro, and Captain Grimm are about the only ones that have any substance to them. 

Most of the new characters, like Pizza Boy, Meter Maid, Trashman, Goggle Eyes, and The Joneses have very nonsensical and unambitious wishes in scope. And although some of the endings to these characters are played for laughs, like Twisted Metal 3, it completely demeans what David Jaffe envisioned for this series. Twisted Metal 2 was the best in the series because it blended seriousness with humor pretty much perfectly. But when 989 Studios took the developmental rights, they made it into something much more slapstick and cartoony, and I’ve never been a fan of this. But Twisted Metal 4 is where this idea was cranked up to 11, and doesn’t work for me at all. 

 

Originality – 6/10

The fourth game suffers from the exact same problem as what the third game does; some innovation made in some respects, but not enough overall. In terms of story, they started going back on what made the series great come the third game, but in the fourth, that is made far more apparent. It’s a shame how 989 Studios took certain elements of this series quite seriously and neglected others to the point where it becomes almost enraging.

 

Niiutral

Overall, Twisted Metal 4 is the worst game of the original four, but at the very least, it is still fairly enjoyable to play; even if the incentive for completing the game with every character is minimal. The series would take a far more interesting turn in the future, but for the most part, like Twisted Metal 3, I’m glad it stayed in North America. 

Score

40.5/60

6.5/10 (Above Average)

Twisted Metal 3 (PlayStation)

Developer(s) – 989 Studios

Publisher(s) –  989 Studios

Director(s) – Howard Liebeskind

Producer(s) – Ken George

ESRB – T For Teen

 

Released a year after Twisted Metal 2 exclusively in North America by a completely different development company, Twisted Metal 3 in some ways improved on the first two games, but in other ways, the series took a turn for the worse. Regardless, it sold relatively well in America and received a fair few positive reviews at the time too. Personally, I managed to find a middle ground with this game, as what is truly warranted. Overall, I’m glad that it didn’t get released over here because it gave me the time when I was a kid to focus more on the PlayStation classics, but overall, this isn’t one of the worse games released on the console. 

 

Graphics – 8/10

The immediate improvement to notice is the frame rate of the game is so much faster, making it seem a lot more fluent to play in turn. However, part of the reason for this may be because of how badly the game was polished compared to the other two games. The conceptual design stayed as diverse as it was in Twisted Metal 2 thankfully, and the track designs have also stayed as intricate; something which needed to happen. But in order to have been able to top Twisted Metal 2, every aspect of the graphics needed to be improved upon. I think I may have settled for the lower frame rate if it meant the game looking technically better, or the tracks being even more elaborate. 

 

Gameplay – 7.5/10

Again, the gameplay concept has stayed pretty much the same as it did in Twisted Metal 2, albeit with the inclusion of a few new boss races thrown in between each round for good measure. But beyond that, there was no further innovation made compared to the previous 2 games, which again, was needed at this point. I can’t help but think that 989 Studios would’ve been able to release the game overseas as well as in America if they’d simply taken that little bit more time to improve on what was already good as opposed to giving players the same game again. 

 

Controls – 10/10

There are furthermore no issues with the controls in Twisted Metal 3, and again, the increased frame rate indeed helps the game in this regard as well. No new mechanics were introduced, but what was already there seems to have been improved slightly, and I can’t take any points off it in this regard.

 

Lifespan – 6/10

Now that we’re back to 12 characters, it equates to a minimum of 12 hours gameplay, falling slightly shorter than Twisted Metal 2. It’s still the same minimum time as what the first Twisted Metal can be made to last, but since this is the third installment, it seems slightly more underwhelming as it’s only around the same time as what can come to expect, and not any longer. Even if they flooded the game with characters and they sacrificed character development even more, then I think that would’ve probably been the better option. 

 

Storyline – 4/10

Speaking of character development, this is the aspect in which the series took a drastic turn for the worse. The story of Twisted Metal 3 is pretty much the same as it was in Twisted Metal 2; the 12 best drivers hashing it out in vehicular deathmatches all around the world at the behest of Calypso. However, the cast of characters included is, even more, hit and miss than in the first 2 games, and the classic characters that have been included have still been downgraded in terms of their own individual personalities, as the game overall takes a far more cartoony approach to storytelling. The wishes that some of the drivers request from Calypso make very little sense or have no real substance to them, such as Flower Power’s wish for the world to be covered in flowers, or Damian’s wish to have a barbecue with all his friends. At least with the first two games, the characters made far more practical wishes and could be taken far more seriously; but in terms of story, it pretty much systematically destroys the legacy that David Jaffe left behind at this point. 

 

Originality – 6/10

Although improvements were made in some areas, not enough improvements were made to make this either one of the standout entries in the series or one of the standout titles on the original PlayStation. It certainly had its fanbase, as the sales figures in America would demonstrate, but the fact of the matter is that the 989 Studios era was without a shadow of a doubt the worst period of the series until David Jaffe would become involved with the series again, and the third game definitely gives testament to that. 

 

Niiutral

Overall, Twisted Metal 3 is certainly one of the lowest points of the series, but at the same time, still being more playable than a lot of the shovelware titles developed for the original PlayStation. It has its upsides and its downsides; it’s certainly not the best entry in the series, but it’s not the worst one either. 

Score

41.5/60

6.5/10 (Above Average)

Twisted Metal 2 (PlayStation)

Developer(s) – SingleTrac/Sony Interactive Studios America

Publisher(s) – Sony Computer Entertainment

Director(s) – David Jaffe

Producer(s) – David Jaffe

ELSPA – Suitable for all ages

ESRB – T for Teen

 

Released two years after the original game back in 1997 following a development cycle of 16 months, Twisted Metal 2 was praised worldwide as a decisive improvement over the original game and garnished sales figures of almost 2 million copies in America alone. To me personally, not only is the second game indeed a significant improvement over what SingleTrac did with the first Twisted Metal, but it is most definitely also the best game of the original PlayStation quadrilogy, and among many, remains one of the most definitive experiences on the original PlayStation.

 

Graphics – 8/10

The major improvements made to the game’s graphics are not on the technical side, as in that respect, it’s just about on par with the original game; something that it was criticized for at the time. The major improvements lie in its conceptual design, with the Twisted Metal tournament now taking place throughout the entire world as opposed to simply being confined to Los Angeles. The track designs are also far more intricate as well, making for better gameplay in turn; something which would then become a series mainstay. The accompanying soundtrack is also the best of the series overall in terms of its original score. Although the later games would include a lot of Rob Zombie music, which worked pretty well for me as a fan of his, the concept of original composition is still a lot more impressive to me personally.

 

Gameplay – 7.5/10

The basic gameplay premise remains the same as the first Twisted Metal with deathmatches played over a series of rounds complete with an end boss. But what makes this game far better than the original is in its increased variety in weapons, and of course, the intricately designed tracks. Not only does it make for more fun, but it also makes for more challenge as well, but not to the point of it being inaccessible to gamers. Later entries would include new game modes, but what was included in this game was indeed a massive improvement over the original. 

 

Controls – 10/10

What’s more, is that the minor problems with the first game’s controls have also been ironed out in the second, and no longer does the low framerate pose anywhere near as much of a problem. Again, this is something that would be further improved upon with both Twisted Metal 3 and 4, as both of those games are significantly less affected by in-game memory, but nevertheless, major improvements were made here that needed to happen if this series was going to go any further. 

 

Lifespan – 7.5/10

As there are 14 characters in total in the second game, it can be made to last fractionally longer at 14 hours. Again, it may have been a good idea for the developers to add more game modes at this stage as opposed to later in order to offer players even more than what they were given with this, but the fact of the matter is that 14 hours was still a significant amount for a game of this type to last at the time, and I can’t bring myself to criticize it too much in terms of lifespan. 

 

Storyline – 7/10

Another pretty sizable improvement made to the series with the second game was the expansion of its mythology and improved character development. in Twisted Metal 2, The Twisted Metal tournament had now branched throughout every major capital city on Earth as the owner of the contest Calypso has expanded his own empire globally. New and classic contestants return to hash it out for the title of Twisted Metal champion. The basic premise remains the same, but this time, cutscenes were added; albeit animated ones instead of full-motion video cutscenes as what was planned for the original game. The different endings overall are quite good; some can be taken relatively seriously, like Roadkill and Axel, and some of which are downright hilarious like Hammerhead and Spectre. The quality of the dialogue varies, but for the most part, the writers did a pretty good job. 

 

Originality – 7.5/10

To begin with, the vehicular combat genre had already been re-popularized with the introduction of the first game, but what kept the second game is fresh was the introduction of some new gameplay elements, some new characters being brought in, and characters of lesser quality in the first game being shipped out, and obviously with the expansion of the Twisted Metal mythos in general. It was definitely more evolutionary and revolutionary this time round, but the concept was kept fresh enough for people to still be talking about this game over 20 years on.

 

Happii

Overall, Twisted Metal 2 is unanimously the best game out of the original 4 games, and still an experience that very much holds up to this day. A lot of its flaws can be forgiven, as it was a by-product of a time when the concept of detailed story in video games was still a relatively primitive idea, and regardless, delivered on the aspect that matters most; gameplay. 

Score

47.5/60

7.5/10 (Good)