Whilst browsing social media platforms for new video game prospects, I was approached by yet another indie developer looking to bring their game to a wider audience. Mages Defense, under development at Happy Eagle Games based in Brazil, is an action-strategy game with tower defense elements set in a fantasy world reminiscent of the works of Tolkein. The main objective of the game is to protect a crystal from dark creatures bent on destroying the world. Enemies attack in waves and to defend the crystal, players must place traps in increasingly strategic ways and use the magic of the mages to beat each wave.
Wanting to know even more about this exciting and addictive-looking title, I proposed to the game’s project leader Felix Tedesco about the possibility of conducting a Q&A for the site to ask him some questions about the direction in which development has gone, and my go, and what players can come to expect with this game ahead of the launch of a Kickstarter campaign planned for October. Here’s what Felix Tedesco of Happy Eagle Games had to say about Mages Defense:
What were the influences behind your game?
One of our first influences was that Orcs Must Die. Orcs Must Die is a 3rd person tower defense and we got a lot of elements from there and definitely this game shapes ours. The other game that inspired us was kingdom rush, another tower defense game that gave us a lot of new ideas…
What has the developmental process been like?
The process has been fun and positive. We committed so many mistakes, more than we can count, but all mistakes we made became part of us and we learned from them. Of course, we are going to commit a lot more, but we know that is part of the plan.
How close are we to seeing the finished product?
We intend to make a Kickstarter campaign in October to gather some money and finish our product. Depending on how the game goes on Kickstarter, we are planning to develop some new and unique levels and release the game early next year. Probably February or March…
What has been the most exciting aspect of development?
We think it was the fact that we are creating our own technique because it’s our first big game. We made a lot of mistakes in the process that made us much more ready for the next one. For the next game, we know how to avoid the mistakes we’ve made and that makes us stronger. We learn how to work as a team and to overcome problems.
What has been the most challenging aspect of development?
The mechanics were the most challenging part of development. At the beginning of the project, we had some trouble making it fun, simple, and functional and even after making a lot of the game, we still needed to adapt and change some parts of it.
There was limited information on the Internet about Happy Eagle. Can you give a rundown of the history of the company, where you’re based and what prior developmental experiences you have?
We were acting in some game jams, especially here in Brazil. We made some small games and prototypes to train our abilities and gain some experience. The name came because we are focused on creating happy, fun, and positive games especially because of the world’s problems we had. We think the main goal of life is being happy and that’s why we are focused on creating a fun and colorful game. The eagle means that we want to fly as high as possible and we are going to do everything in our control to make it happen.
How well has the game been received so far?
We just showed the game to a local community at the moment… The feedback is being pretty cool and helped us to build a new perspective of the game. Because of the feedback, we think it has a lot of potential, and we are making the best product we can! We are working on a great Demo that will be ready in October for our Kickstarter campaign.
What platforms are you looking to bring the game to?
We just have plans to bring it for PC right now. But we are open to new possibilities.
Have there been any ideas at this stage of development that have since been scrapped or reworked?
We are reworking on the Boss fights. We planned something that we were pretty cool with in the beginning but when we build it, it wasn’t good enough. So we are making the fight with the bosses again. The initial idea was that the bosses would fight against the player 1 x 1. but now we are bringing the boss along the waves of enemies.
Are you planning to make Mages Defense into a series, or are you and the development team looking to try something new following the release of Mages Defense?
Probably. We are going to try something new. At least this is our thought at the moment. Of course, if the game reaches great success, we are going to make Mages Defense 2 and grow our team.
How instrumental has player feedback in terms of shaping the course of the project been?
It was the most important thing! Their feedback made us change a lot of aspects of the game, including some parts of the mechanics making it more simple and easy to master. I think one of our difficulties right now is balance the game and the maps and the players are the keys to that.
If you had the opportunity to develop a game with any company or for any franchise, which would it be, and why?
Rockstar is my favorite company by far. I just love the idea of an open-world game where you can do everything and if I had the opportunity, I’d make a partnership with them.
Do you have any advice for aspiring developers that may be reading this?
Follow your dreams. Work with whatever makes you happy… Of course, that is not a possibility for everybody but go for passion instead of just money. Money needs to be the consequence, not the goal. If you are really committed to something, the money will come. Be Hunger!
Where on the Internet can people find you?
We are working on our other media. You can find us right now on Twitter:
You also can WISHLIST Mages Defense now On STEAM!
Do you have anything else to add?
We just want to thank you for the opportunity to spread our game and thanks to everyone who is helping us to make the project more and more attractive! You are awesome!!!
I also want to take this opportunity to thank Felix for reaching out to me and bringing this game to my attention, as well as agreeing to our interview. Mages Defense looks like a game that can potentially make for ours of addicting gameplay, and as a fan of the conventional medieval fantasy genre myself, I’m very much looking forward to learning more about the mythology behind it. In recent months, I’ve interviewed a number of indie developers originating from Brazil, including 2ndBoss Studios, Statera Studios, and Orube Studios, and the indie scene in the country is looking very exciting at the moment, and Happy Eagle is set to be another prominent example of which. I hope you guys are looking forward to the game’s Kickstarter campaign in October, and hope that you’re looking forward to playing this game as much as I am
Scouse Gamer 88